How to delete maya history. In case of skinning, unbind, delete history and rebind.
How to delete maya history yeah. It's also possible that one of the options in that edit > delete by type menu does exactly what you want with the correct settings. Make a copy of the mesh, delete non-deformer history on the original, then mesh>transfer attributes, there's a few options but think you can just do UVs from the copy. I've personally never noticed it to be a cause of performance degradation but if you really want to get rid of it, perhaps simplest way would be to use CTRL + SHIFT + O and hit Hi. i you have the time, thanks. If I export (to As you work in Maya, most of your actions create nodes in the construction history of the objects you work on. How to delete history in maya 2020حذف السجل في مايا 2020hadhif alsijil fi mayana 2020удалить историю в майя 2020udalit' istoriyu v mayya 2020suprimir l’histo Welcome to my channel! In this comprehensive guide, we'll explore the incredible capabilities of Autodesk Maya's "Delete by History" option, a hidden gem tha Learn about maya object history and how to delete history and may more options. ) another Hi all,I've come across an issue that doesn't occur in previous versions of Maya. It really only has an Undo/Redo system which while it's more nuanced than that of most programs, is really not comparable. Although, You can increase the amount of undos in settings/preferences>preferences>undo. I use it sometimes but I never tested it on "Blendshapes". When I'm done, I unbind (keeping Remove the construction history on the objects specified or selected. history = cmds. How (short of undo) can I reverse a smooth in Maya 6. If you delete the Geo, Maya will delete these nodes since they will be connected to nothing. Autodesk Maya 2020How to combine object and delete the history. Top 2% Rank by size . I will uninstall and install the latest maya update. Put then the copies within (e. You could have tried to delete the history edit/delete history (Path could be wrong, not in front of maya atm) Delete. MAYA Delete History but keep skin clusters. I add a lattice deformation tool, deform the model, and it looks correct. The best thing to do is delete the history completely and rebind to your joints. com👉⚠️Disclaimer --- Hey everyone. follow us on Facebook: https://www. I tried to use Optimize -> Delete empty transforms but it didn't work so. Look for the name of the Boolean node in the mesh's history (probably under INPUT). A short answer how to remove unwanted input nodesNote: In maya 2024 - a Unsmooth tool was introduced To remove a joint. That’s why we delete the history of a specific object periodically, by going to Edit – Delete by Type – History. Delete the history of the instanced object Non-Deformer History Deletes history nodes upstream or both upstream and downstream from your object’s deformations, and then bakes the remaining history. Select an item from the Edit > Delete All by Type submenu. It kept saying it could not save the file, and when I tried exporting it in binary (so it could save) it crashed Edit > Delete by Type > Non-Deformer History > . Hi, I opened an old rig file and it gave me errors like this . When you learn HOW TO DELETE CONSTRUCTION HISTORY IN MA Deleting history in Maya is a powerful way to streamline your project, free up space, and improve performance. I want to remove 1, without affecting the other two. The Delete nCloth History Options window appears. Delete Non-Deformer History lets you delete history nodes upstream or both upstream and downstream from your object’s deformations and then bake the remaining history. It's under EDIT SMOOTHSKIN>DELETE NON-SKIN HISTORY Welcome to the Autodesk Maya Subreddit. Going to 'edit>delete by type>history' removes all the modifiers. imports import * from flux. I'm attaching an example. Several steps can be taken to remove superfluous nodes from the outliner and reduce scene size: Use the Edit > Delete all by type > History. Slelect the cut using the edge tool and then click UV Toolkit>Cut and Sew> sew . On the privacy dashboard you can view or delete your data. But NEVER delete history on a skinned mesh. If you are on Maya 6 or 7, you can try the DELETE NON-SKIN HISTORY. We'll look at the benefits and drawbacks of deleting history, and then we'll practice • Free up disk space: Delete history in Maya to free up disk space and improve performance by removing unnecessary data that clogs up your computer. Solved: I'm having trouble while parenting joints together to build a skeleton. Select nCloth > Delete History > . Hello! I made a bunch of blend shapes on a model of a head (expressions and such) and then added a body after which I combined with the head (mesh>combine). The materials should be located in the Materials tab of the Hypershade browser. the solution is to delete the above folder. The solution for this that I'm aware of is Edit > Delete By Type > History, but this also deletes my beautiful Painted Skin Weights! Is there a better way to clean the Attribute Editor or a way to preserve my skin weights Welcome to the Autodesk Maya Subreddit. Idk why maya creates so much null groups. r/Maya. In maya when an object is created it is automatically assigned the scenes "Lambert 1" material/shader. You better detach the deformers, delete the history and re-attach them. ls(history, type="createColorSet") # Filter history nodes to only color sets. Does anybody know how to delete a lattice and keep the deformations it has made to the geometry. Thats where i realised that its very hard because i have body underneath my tshirt Review of the Construction History in Maya, and deleting individual Construction Nodes and an object's entire Construction History. Do one of the following: Turn on All History to delete all upstream construction history for the selected nCloth. When I'm done, I unbind (keeping If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. Share your knowledge, ask questions, and explore popular Maya topics. Alismuffin. Check out this new tutorial from Reza Sarkamari that walks through how you can remove a single blend shape without breaking the base model. 4a) Alternatively, you can get rid of all unused materials by selecting Edit > Welcome to the Autodesk Maya Subreddit. Ooh actually not sure if it'll work, but could be eaiser if it does. Maya records every step taken to create your model, This is called the Object History. com/3D-Knowledge-328073127708623/F How to delete History in Maya 3d. I want to remove history nodes but bake their deformation before deletion - select your model and 'Edit > Delete By Type > History'. More posts you may like r/Maya. try delete from the trash and temp first and next to that maya have recent file name, try to clear/remove from recent Welcome to the Autodesk Maya Subreddit. When you ctrldelete an edge, it needs to be a complete loop, otherwise maya cant perfectly delete the vertices Reply reply More replies More replies More replies More replies. Alismuffin polycounter lvl 7. Select from the following options: All Non-Deformer History Deletes all history upstream and downstream from the selected object’s deformations. Hey guys, can anyone give me any pointers on how to clear history but keep the skin clusters? How to delete History in Maya 3d. and with history command all history get deleted blendshapes also. Need Help? (+632) 8845-77-88 (Domestic Toll Free: 1800-1084-57788) Visit our Maya Bank contact us page or Maya contact us page to know more. Then delete the connection into the newly created shape node (note dont delete the Node again just connection, thisway maya will cache whetever shape you have at this point). cm/d/Bzkv. Select the joint that you want to remove. choose the: Delete current Delete the selection. These models are already bound. I wasn't getting a reply in Maya General. Is there anyway to delete the history (there is a transform node on the geometry now which I assume is the 'combine' node) without deleting all the blendshapes? I tried "Delete non-deformer history" Welcome to the Autodesk Maya Subreddit. After I make my sets, I work on my model (softening edges, merging verts). In this tutorial controlling viewport camera and use in view panel to display the scene, and the subject, move that camera MAYA Delete History but keep skin clusters. 1 question - I have finished my weight painting of the whole characters head and mouth tongue and teeths and started to do shoulders. We would like to show you a description here but the site won’t allow us. When an object has too much history it can cause lag. 😂 if I be you. is there a way or a script to remove unwanted Plugins without trying to re-install all those missing ones? Cheers! Rosalie # Error: line 1: RuntimeError: file <maya console> line Trying to delete an object completely. Also, since I didn't name the variable 'new_jnts' it makes more sense for it to only be a single item instead of a list for readability. core as fx import mash_repro_utils from mash_repro_icons import MASH_REPRO_ICONS from functools import partial import Welcome to the Autodesk Maya Subreddit. Developer resources Demo Apps GPG Guide Maya plugins You can always use the fill hole tool or the append to polygon tool to fill the hole again. SimplyMaya. There's lots of options for the sweep mesh in the attribute editor and it will remain bound to the curve until you delete its history so you can get the profile right and then use the control vertices to adjust the position of the Welcome to the Autodesk Maya Subreddit. Either all static channels can be removed, or the scope can be narrowed down by specifying some of the above mentioned options. List of works created with Autodesk Maya; Autodesk Maya; Bee Movie 2007 Rock Dove Model Welcome to the Autodesk Maya Subreddit. You can then go back and edit parametres and adjust things. Payment APIs Vault Checkout Pay with Maya Invoice. Delete components of a certain type from the selected objects Select an item from the Edit > Delete by Type submenu. Go in to the polygon menu and choose the wrong uv channel, if its allready using the wrong uv channel. Offline / Send Message. https://send. Then delete all by type history then delete the wrong blendshape. In the Rigging menu set (press F3), select Skeleton > Remove Joint. Problem is after the smooth (which I do with Maya catmull, not open subdiv, x 2 so I end up with about 306,863 verts, 305,440 faces) memory shoots up to 12GB (16 Hi, do you know how to break the instance object? Maya records every step taken to create your model, This is called the Object History. " Click "Edit" in the Channel Box, and then select "Delete History" to apply the current state of the node chain to your model. In Maya, I can delete all UNUSED scene materials, which will keep everything needed for the scene and slims the scene size, too, and keeps the scene tidy without garbage. existing_color_sets = cmds. Would be good to be able to do this for exporting FBX's to other 3D programs that don't handle blend shapes 3 objects are influenced by a lattice. com LinkedIn: https://www Welcome to the Autodesk Maya Subreddit. Delete history also deletes all the weights on a rig. PR Learn how to delete history in Maya with this YouTube tutorial. Trying to delete an object completely. For example, a cube has a smooth polygon, bevel, and blend shape history. 0 So after creating even just one blendshape (pose) with the Pose Editor tool and then deleting Non-Deformer History Maya becomes unresponsive and I have to terminate the application. Freeze transforms, deleting history, or optimizing scene does not work. For that matter, can one somehow remove any operation on an object somehow by removing it from the inputs stack? Thanks, pmachin. How do I delete only the bevel history but at the same time keeping the bevel? Please don't tell me to do the bevel first, delete history, then smooth and blend shape. So, I "apply" the deformation by selecting the model and deleting the history. Edit - Delete by type HOW TO DELETE HISTORY IN MAYAThis is one tool that can greatly improve your time 3D modeling in Maya. Your now free to delete the preceding history. Delete this node manual. In Maya there's no way to delete the nodes, and also retain the ability to tweak the settings Welcome to Autodesk’s Maya Forums. You can also delete the keys in the range you want to delete by selecting them in Timeline. So my idea was to smooth, delete non-deformer history, etc. I have a rigged FBX model that I need to modify. eyellem. In case of skinning, unbind, delete history and rebind. Select the nCloth object for which you would like to delete its construction history. Anyone can tell me how to Hi @t_smith5 . -staticChannels(-sc) Remove static animation channels in the scene. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects. AND not delete history? The maual says 1 Select the lattice deformer node. At each point in your work, the current scene is the result of all the nodes you’ve created so far. Normally i can just delete the history with a button or a script, but this time it simply doesn't work. Wow never happened to me but if you are trying to delete history from your skinned mesh, duplicating the mesh and deleting full history on the new mesh could work. Display the Channel Box if it isn’t already, and notice the list of history nodes that Welcome to the Autodesk Maya Subreddit. -controlPoints(-cp) boolean: This flag explicitly specifies whether or not to include the control points of a shape (see "-s" flag) in the list of attributes. That way you won't loose the skinning, but don't forget to save. It's not about only un-assigning a material It would be nice if maya didn't add the prefex 'pasted__' to a name when copying between scenes and duplcating shading networks. This is a nightmare if you've got lots of custom scripts/shelves/shortcuts so keep a manual rolling regular backup (two Newbie Maya user here, I'm trying my best to grasp as much knowledge as I can and I'm having a little problem modelling elevator door. I tried delete and ctrl+delete, I tried creating To manage and delete data saved in the Microsoft cloud, see the privacy dashboard. Remove the construction history on the objects specified or selected. It looks like a flat shaded grey The green you see is what happens when there are no shaders assigned to the object at all, it's meant to show that there's a problem in a similar way how some game engines show a magenta texture. Please let me know if this helps! If one or more of these posts helped answer your question, please click Accept as Welcome to the Autodesk Maya Subreddit. Data that you delete on the privacy dashboard won’t be deleted from your device. g. Basically I want to achieve the same effect as if you deleted history on an object with a blend shape active (blend shape gets baked to object). I thought I might have found the answer when I came across Akihiro Yoshida's mel script "ak_goodbyeHistory", but all that does is delete the nodes. I'm not sure if you can delete it from cameras but what I do is select the image plane, press CTRL+A to open the Attributes and then select "Looking through Camera". We share and discuss topics regarding the world's leading 3D software. The Node Editor is a very powerful tool. If you have history other than skin clusters Delete history will not work, because it's not part of the history (it's not connected, but parented). To clean the history. Maya 2024 is really good, I like it because the render time much faster. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. • Improve scene Edit - Delete by type - History Modify - Freeze transforms. Training & Courses Free Tutorials Community i hear a lot of people people telling people to delete history and so on to solve some o their problems. If I delete them manually the skin also becomes unbound and the materials disappear from the model. For us to help you efficiently, please share the complete details of your concern and we’ll address it within 10 working days. . By using the "Delete" option in the "History" panel or the Deleting object construction history in Maya LT/Maya will reduce file size, increase scene calculation and improve viewport rendering, here is how. Go to Wireframe Mode (the first cube in the little menu) Select the face/s Hit Delete Welcome to the Autodesk Maya Subreddit. This is useful when you want to delete modeling operations from your object’s history or any other nodes that are slowing down your scene’s recalculation time. The correct way to remove an uv cut, is using the sew. You’ll lose your skinning, and if your model is posed, you won’t be able to get it back. The deformer nodes are all deleted. Without deleting the Deleting history Maya Basics & Newbie Lounge. 0. So, rather than putting new_jnt[0] everywhere you use it later, it's a little easier to capture the first item into the variable. They are very difficult to delete, because they are part of the hierarchy. Also, translate, rotate, and scale operations are not part of the input history. Video Chapters: Video Intro: I'm modelling in Maya and I am wondering if it is possible to remove a bevel form an object without If you still have history on the object, you can set the bevel fraction to 0 Reply reply schmon • delete the bevel in the history stack. History Set to Delete History, Keep History, or Bake History. Is this something anyone else has Models being corrupted is almost always due to a large stack of history. History before deformers only Deletes only the history upstream from the selected object’s deformations. This option can minimally change the appearance of your object. I'm currently in Maya 2022, working on updating some old models for work. This clears the node data on the mesh, this helps simplify the data of the model and gets it ready for export. Deleting history Maya Basics & Newbie Lounge. About Reza Sarkamari. doing this you will also remove any chance for future changes if you want to modify the curve shape or change the To delete the construction history on the helmet mesh Right-click the mesh and change the selection mode to Object Mode, and select the helmet mesh. If I export (to In this video have Unbind Skin In Maya how to use this command and where use this command and how types delete skin cluster all the things I will tell you i Unused nodes and construction history won't delete by lauris47 in forum Maya Basics & Newbie Lounge replies 0 on 20-07-2018 weird green color after delete history by Mben in forum Maya Basics & Newbie Lounge replies 1 on 26-06-2015 MEL for delete by history of an object. To learn more about how to stop sharing your data with Microsoft, see Microsoft Edge, browsing data, and privacy. If I export the model AS IS (with the lattice tool still visible), the new FBX in Unity shows the undeformed model. I wanted to know how to delete it. Theres a significant amount of variations to this tough, it all depends of the ordder of you network and theres literally Well thats a thing thats been with maya for a while. Dec 2012. import maya. If you have, I can look up the email address or the crash report number in our To delete the construction history on the helmet mesh Right-click the mesh and change the selection mode to Object Mode, and select the helmet mesh. This cleans meshes and other objects of their transformation history, reducing file size. Thanks for posting! 🙂 When Maya crashes, do you have the option to submit a crash report? They look like the image below. In this video have Unbind Skin In Maya how to use this command and where use this command and how types delete skin cluster all the things I will tell you i I suppose I'll just have to detach the skinned geometry, delete by type history, and rebuild the animation clusters. However, my polygon options only include a smooth option and not its inverse. Training & Courses Free Tutorials !!! as soon as you "delete history", both your primitives are thrown to bucket !!! About definitely keeping original objects now, select them both, go to Edit/Duplicate (option box), reset settings, apply. by Aaron263 in forum Maya Basics & Newbie Lounge replies 7 on 16-10-2014 Welcome to Autodesk’s Maya Forums. Is there anyway to protect a current selected object's (polygon, group, etc) history from being affected by the "Delete All by Type/History" command? Example: having two objects in the same scene - the original (protected history) and modified final version (deleted history). by Malus Lupus in forum Maya Basics & Newbie Lounge replies 3 on 19-09-2016 how i can delete an extrude by capitan junior in forum Maya Basics & Newbie Lounge replies 1 on 02-07-2015 extrude: why does it extrude faces induvidually by stickyhead in forum Maya Basics & Newbie Lounge replies 8 on 14-04-2006 Learn about Delete History and Freeze Transformations in Maya! Welcome to the Autodesk Maya Subreddit. They're mechanical objects so each 'piece' is weighted to 1 for each bone. It can be useful to clean the history; To do this: – Edit > Delete by Type > History edit >> delete by type>> history basically when you build something it keeps a record of what you did. Fore instance, Everytime you delete something from the outliner, Maya will attempt to delete all the history associated with it (If you deleted a vertex, added bevel, everything counts as a node). When you create a model you will see that model under the inputs section of the channel box; – Edit > Delete by Type > History; Hi all,I've come across an issue that doesn't occur in previous versions of Maya. OpenMayaUI as mui from shiboken2 import wrapInstance usingPyside2 = False try: import PySide2 usingPyside2 = True except: pass from flux. However, the object still has the tweak node as an input node, so any tweaks you might have If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. Select Edit > Delete History. The joint is deleted from your scene and the bone of the joint above the removed joint now connects to the joint below the removed joint. I would like to know how to delete only certain parts of history but keeping its effects. Use the File > Optimize Scene Size Go to Edit --> Delete All by Type --> History. For example, you can revolve a curve around a centerpoint to create a new surface with a cross-section in the shape of the curve. Go in to the uv editor on that object with dual uv channels. I think that'll keep the blend shapes. Forums Home > Maya Community > Maya Ideas > remove 'pasted__' prefix; Maya. To undo the deletion, press "Ctrl-Z. All community This category This board Knowledge base Users Products cancel Hi everyone, I've been wondering if anyone knows a script or a way to effectively delete garbage/empty groups from the outliner in maya. Reply reply This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. Wow never happened to me but if you are trying to delete history from your skinned mesh, duplicating the mesh and Maya keeps track of the options, attribute settings, and transformations made to an object via its construction history. It doesn't bake the deformations. You can also try to delete the extrude node: open the attribute editor for the cube, click on the polyExtrudeFace tab, click the Select button at maya 2024 is very new for me. Access our 24/7 chat support via the Maya app. After deleting the history, you can no longer edit past nodes, but you can continue to edit the model by performing new In this video tutorial, we'll explore how to delete history in Maya 3D. When you create a model you will see that model under the inputs section of the channel box; – Edit > Delete by Type > History; object history Maya Basics & Newbie Lounge. Edit - Delete by type - HistoryModify - Freeze gets rid some of the null groups when you duplicate and combine a model. Maybe it is something like PolyBoolOp1. The problem here was with the origShape node. Reza Sarkamari has nearly two decades in the true, the duplicate command does return a list, but in this case, it's a list of 1 item (the single duplicated joint). Blender doesn't maintain an individual object's history like Maya does. // To delete selected objects use: delete; // To delete a few specific objects like surfaceShape1, surface1 and Click Try It! to start a request and see the response here!. What it is, what it does, why it does and what its benefits are. Delete specific node in Maya: As we already said, we can delete nodes in Maya through three Editors: Node Editor, Hypergraphic Connection Editor, and Script Editor. Hi @Anonymous . 2 Select Edit > Delete (default shortcut: Backspace key). Select Edit > Delete, or press the Delete key. Copy that name, then paste it in the "select by name" field usually on the top right near the menu bar (sorry if I sound condescending. Or if you want to preserve your weighting maya likes to corrupt it's preferences and cause all manner of nonsense. However, I'm doing this on a rigged character and don't want to delete all the other history. Maya keeps generating these transform nodes into the outliner hierarchy. We share and discuss topics regarding the world's leading 3D-modeling software. If I export (to How to remove unused nodes in the outliner within Maya, and clean the file for improved use. Hey guys, can anyone give me any pointers on how to clear history but keep the skin clusters? I have tried deleting all non-deformer history but that deleted the skin cluster. Delete History Detaches the skin, move it to its original, undeformed shape, and delete the skin’s skin cluster nodes. // To delete selected objects use: delete; // To delete a few specific Note that if you delete history, you can undo that command and get the history back, provided that you have not opened a new scene or exited Maya. I can remove object 1's vertices from the deformer set, but the lattice is still in object 1's history. Hello! I rigged an character and make its blendshapes only for the face. Remember to delete the history of every boolean you make. beware that this might influence subsequent operations since your poly indices you can delete history for both objects and you will remove the "connection" between the curve and your extruded object. 4) Select the materials you want to delete and hit the delete key on your keyboard. Delete history also removes the actual "history" on an object when you edit something "add edgeloop or delete something). i tried non deformation history command also but nothing happened. Thanx. Unfortunately, having stacks of history on a model will slow down your scene and your earliest history will become unusable if you edit some parameters. In this tutorial controlling viewport camera and use in view panel to display the scene, and the subject, move that camera Maya loves to make this over complicated ;). Delete all objects of a certain type. My issue is, I need to go back and subD some objects that I To delete the construction history on the helmet mesh Right-click the mesh and change the selection mode to Object Mode, and select the helmet mesh. If you goal was to select and delete any triangles in a mesh, you can easily select them (and delete them if desired) using: (Polygons) > Select > Select Using Constraints: Constrain: All and Next Properties: Order: Triangles Another thought is that if you have a mesh with triangles and you want quads, you can use. ls(sl=True): # Loop through the selection. This should not happen by properly using Maya and it's tools (just deleting a connection manual without further editing/correction is not a proper use). Display the Channel Box if it isn’t already, and notice the list of history nodes that If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. facebook. listHistory(obj) # Get a list of the object's history nodes, which may include a color set. Welcome to the Autodesk Maya Subreddit. If you want to remove this video i am remove when i will receive your email please contact me :👇 Email id : zestget01@gmail. Hotkey Editor> Animation> Set Driven Key> Delete keys will delete the key in Timeline, but you can delete the Current key by registering the following mel. cmds as cmds for obj in cmds. Display the Channel Box if it isn’t already, and notice the list of history nodes that is not supported by the delete non deformer history function. The construction history is deleted on the helmet mesh. core import pix import flux. Select this option if you want to bind the skin starting Welcome to the Autodesk Maya Subreddit. by Malus Lupus in forum Maya Basics & Newbie Lounge replies 3 on 19-09-2016 Gravity v/s FPS by Perfecto in forum Dynamics & Special Effects replies 7 on 10-04-2011 Help with animating gravity by sjurick in forum Animation replies 3 on 22-06-2003 How do I delete nodes? by none in forum Maya Basics & Newbie Lounge Welcome to the Autodesk Maya Subreddit. My website; https://www. To delete nCloth construction history. I think this is the expected result. Alternately just duplicate the model, and the duplicate will have no inputs but look identical to the original. Share your knowledge, ask questions, and explore popular Maya modeling topics. In this comprehensive guide, we'll explore the incredible capabilities of Autodesk Maya's "Delete by History" option, a hidden gem that can transform your 3D modeling and animation If by delete you mean baking / collapsing the changes that node had, but deleting the actual connection (the same way edit > delete by type > history works, but you only want it to work on some nodes) that's possible. So, deleting your history whether than keeping them is more beneficial. As you work in Maya, most of your actions create nodes in the construction history of the objects you work on. (because it wont import properly if i don't delete it) But after deleting the history, Maya wouldn't save. This way you can choose which individual camera shows the image plane. Probably because the combine operation resets the vertices order of the source geometries, which is very important for deformation. A Transaction history sa PayMaya / easy tutorialKEYORD:#paymaya#transactionhistory#history#easytutorial Welcome to the Autodesk Maya Subreddit. I am a student learning 3D (I’m literally am a helpless child) and I have been told that I need to delete my construction history often so I can keep maya running smooth (I’m using maya 2018). after creating face window I connect the face with the body but some construction history comes in its input output section. I am not sure how much experience you have with maya) hit enter, then delete. Select this option if you want to bind the skin starting anew, for example, because your extensive editing of smooth skin weights gave undesirable results. Notice the list of items How can I remove any particular modifier in the inputs? Here is the maya file. polycounter lvl 7. I've seen this is a common issue and i was wondering if someone has found a solution to this. In this video have model extrude command and how to clear model history or delete history in maya all these commands very useful. Then you just have to copy the skinning from the old mesh to the new clean mesh and use the clean mesh. dnzfkpqxhblbblkggvwlyymnxlaqwguckdhjkgqszektktsdikqpjtmurdni